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HSB: hue, saturation, and brightness
This scheme provides a device-independent way to describe color. HSB may be the
most complex scheme to visualize, especially since color selection
software has to reduce its three descriptive dimensions to two dimensions
on the monitor screen. But once learned, it can be useful in many instances.
The easiest way to visualize this scheme is to think of the H, S, and B
values representing points within an upside-down cone. At the edge of the
cone base, think of the visible light spectrum (preceeding page), cut from
the page and pasted into a circle
with shading added to smooth the transition between the (now joined)
red and magenta ends.
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Hue is the actual color. It is measured in angular degrees around
the cone starting and ending at red = 0 or 360 (so yellow = 60,
green = 120, etc.).
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Saturation is the purity of the color, measured in percent from
the center of the cone (0) to the surface (100). At 0% saturation,
hue is meaningless.
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Brightness is measured in percent from black (0) to white (100).
At 0% brightness, both hue and saturation are meaningless.
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Brightness as it is described here refers only to relative values
within a source that we are looking at (for example, a display screen or
printed document). The actual luminance (of a light source) or
reflectance (of an object) is a different issue—these values are
measured with devices such as photographic light meters. The distinction
between levels of brightness is actually logarithmic, not linear as
the HSB scale would imply.
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