Section II: Challenges and Ideas
Challenge 3: How can I involve students in
learning?
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Once we have decided what we want the students to do in the course, we
can begin to select an appropriate set of materials. The actual teaching
methods that we use (Challenge 4) are not
unique to social issues of computing.
But there is a special set of issues to consider first--issues which are
content-specific to this type of course.
One of our key focal points, for example, is on social behavior of people
who
develop and use computer systems. For most students, social behavior is
much
more complex than they initially imagine it to be. Few if any of them will
have
the specialized academic background needed to examine it carefully, and
many
will assume that intuition alone will provide them with sufficient
understanding of social issues. Therefore, a course in social issues should
be
carefully designed to meet students where they are at the beginning--to
accommodate their motivations, backgrounds, and interests.
EXTERNAL AND INTERNAL MOTIVATION
Both of our undergraduate courses are required for information and computer
science majors, although other students may (and many do) take them as an
elective. The motivations of the two groups may differ--some of the former
just
"filling a square" as quickly and painlessly as they can, and some of the
latter truly curious about the topic. Some may come to the class with a
high
level of interest; others may see the topic as irrelevant or, at best, as a
sort of personal hobby. In a required course, a few students may not even
believe in the legitimacy of the topic and really don't want to be studying
it.
The majority probably fall somewhere in between these extremes. But any of
them
may have a starting barrier to involvement and learning: they may view the
topic as one not subject to serious inquiry, or not directly applicable to
their personal or professional life.
One of our more memorable students posted a note to the class electronic
bulletin board which inquired: "Why do I have to take this class ... all I
want
to do is write computer programs?" It is up to us to convince this
student--and
others less outspoken--that those computer programs may affect someone
else's
working life (for good or bad), may provide access (or barriers) to the
handicapped, and may even control the life (or death) of medical patients,
airline passengers, and automobile drivers. We want students to develop a
positive sense of responsibility for their work (
Ladd, 1991), especially in
safety-critical settings such as these.
Most students care about grades, and some of them may be "motivated" only
to
get a good grade in the course. We'd like for them to go beyond this, even
though they may have been "trained" throughout their academic career to
focus
on grades. Grades, for students, are probably analogous to pay for
employees,
in the management theory of Frederick Hertzberg. Bad pay (grades) may
demotivate employees (students), but good pay (grades) alone does
not
guarantee the best job performance (learning). Students vary in how much
effort
they will expend to achieve more than their personal minimum acceptable
grade
for a course.
Our objective, then, is to design a course--select topics, materials, and
activities--which will develop the students' internal motivation toward the
course. At the minimum, we want to reach them in a way that will resonate
with
their own interests. At best, we want each student to have a sense of
discovery--to find a new and exciting way of understanding computerization
in
their personal and professional lives.
CHOOSING TOPICS AND MATERIALS
There is a wide range of potential topics for a course in social issues of
computing. We introduced some of these in Challenge 2, from the outline of
C&C2--including mental models, forms of discourse, economic and
organizational dimensions, worklife, electronic communities, privacy,
safety,
ethics, and professionalism. There are more: computers in education, gender
issues in computerization, computers as democratizers, and so on. No one
source
could include them all.
There is also a wide range of materials from which to choose:
Anthologies
We emphasize C&C2 because its unique emphasis on controversy
and social choices is designed (obviously) to support our objectives. An
anthology such as this, or the one by Huff and
Finholt (1995), provides a broad
spectrum of professional and scholarly articles that examine key social and
ethical aspects of computerization.
Texts
Some instructors such as Oz (1994),
Johnson (1994), and
Rosenberg (1992)
have written books designed to serve as the primary text for a course in
social
issues of computing. Not strictly a text, but still developed primarily for
computing and society courses, is the work by
Forrester and Morrison (1992).
Specific-topic books
A group of these, especially in paperback edition, might form the core
reading material for a course--or they could be used to provide depth or
supplementary material on key course themes. Examples include risks of
computing (Neumann, 1994),
worklife (Zuboff, 1988), electronic communities
(Sproull & Keisler, 1991), privacy
(Rothfeder, 1992), "hacking"
(Stoll,
1990), or a skeptical view of the "information superhighway"
(Stoll, 1995).
See the bibliographies in C&C2 for additional sources.
Scholarly articles
Many of these can be found simply by following the reference lists from
articles in certain anthologies such as C&C2 or Huff &
Finholt.
Scholarly articles can be especially demanding because they make research
methods explicit--most computer science and MBA students haven't been
trained
to understand them. But their importance is to show students that these
topics
are subject to serious inquiry--and how serious scholars examine them.
Professional articles
Students will encounter these in their work environment, and we'd like
them to be able to understand this kind of literature. A continuing
challenge
for us is keeping our materials up-to-date: books take a long time to
publish,
and a topic this dynamic doesn't wait for a new edition. So we add current
articles from journals such as Communications of the ACM or Harvard
Business
Review.
Popular media
We sometimes include popular articles in the class reading list, but we
are more likely to just bring in topical articles when we see them. We also
encourage students to do the same. They should easily find material related
to
the course in major national daily newspapers (especially the business
section), magazines such as Time and Newsweek, specialized publications
such as
Business Week and the computer press (PC Magazine, MacWorld, etc.), and
even on
television and radio. A valuable use of these sources is to contrast their
often ebullient, sales-oriented images of computerization with the more
careful
analyses of the academic journals. (A sample
exercise is in Section II.)
They
also can supplement the intellectual core of the course by adding vividness
in
an accessibly-written way that also intersects the students' life
experiences.
Selecting readings
None of the books on social issues--not even C&C2--can be
followed
step-by-step like a traditional textbook. You can select readings that meet
the
students "where they are," readings that purposely challenge them,
or--perhaps
best--some combination of these. Issues to consider include:
Students' backgrounds
An evening working-adult-oriented course can assume an understanding of
worklife, for example, that a daytime undergraduate course cannot.
However,
the adult student may have multiple responsibilities--conflicting with
their
studies--and a more practical (or less scholarly) orientation than the
"traditional" student.
Students' interests
Information and computer science majors are likely to be responsive to
technical details that would instantly alienate many business majors--and
business majors will appreciate productivity issues that computer
scientists
haven't heard of.
Academic level of the course
Graduate students should be able to understand much more scholarly
language and rigorous analyses than can upper-division undergraduates.
Lower-division undergraduates may need material which rests solely on a
K-12
academic background plus (possibly) some limited experience with personal
computers. The academic culture of each university will also vary; some
may
place greater emphasis on scholarly readings, others on more
practice-oriented
ones.
Sponsoring department
Information and computer science, management, sociology, philosophy, and
others will prefer some materials oriented toward their own disciplines.
But
interdisciplinary material will still be needed--see
Challenge 5.
Selecting topics
We try to select topics that our students can use in their own personal and
professional lives. We also try to sequence these topics to foreground
those
that are most likely to be familiar, interesting--and involving--to the
students in a particular class. As in any other course, we try to work from
the
familiar to the unfamiliar.
Philosophy
In a philosophy department, for example, a good starting point might be
normative ethical theories. In an information/computer science department
(our
courses), these are best placed at the end, to summarize and integrate what
the
students have learned from discussing risks of computing, privacy, and
other
topics.
Information and Computer science
In an information/computer science department, we start with topics with
which students are likely to have some experience--for example, electronic
communities (especially for students who are likely to be familiar with
email
and Internet tools)[1] or risks of
computing ("did
you know that computers can kill people?"--students might not have thought
of
this possibility, and it gets their attention).[2]
Business/management
In a business or management department (for example, for MBA students),
we might start with the impact of computerization on worklife,
organizations,
or productivity[3]--and include
issues such as
employee monitoring and security of commerce over electronic media. In many
ways, courses with seemingly traditional titles such as "management
information
systems" or "systems analysis" can incorporate many of the themes that we
include in social issues of computing.
Sample Syllabi
Sample syllabi for a selection of departments, levels, and term lengths are
given in the resource list of Section II.
NOTES
1 Many students already enjoy network activities, but
they can use the readings and class discussions to see many subtle aspects
of
group formation and interaction via computer networks.
![[Return]](../go_prev_.gif)
2 See Jonathan Jacky, "Safety-Critical Computing," in
C&C2, for a
description of the Therac-25 disaster, which shocks many computer science
students at first reading.![[Return]](../go_prev_.gif)
3 Sometimes called the "productivity paradox"--see John
Leslie King, "Where is
the Payoff from Computing?" in C&C2.
Copyright © 1996,
Academic Press, Inc.
Last Modified: 19 Jan 96
For more information, email
jewett@engr.csulb.edu